Torque 3D
latest
Introduction
What is Torque 3D?
Directory Tour - TODO
Features
Toolbox (Deprecated)
Web Publishing (Deprecated)
Setup
Overview - TODO
Required Downloads - TODO
Installing DirectX SDK - TODO
Install Visual Studio 2015 - TODO
Setup Visual Studio 2015 - TODO
Your First Project - TODO
World Editor
Basics
Adding Objects
Editors
Tutorials
Gui Editor
Overview
Tutorials
Artist Guide
Primer
Formats
Exporters
Tutorials
Adding Objects to level
Adding A New Player - TODO
Terrain - TODO
Adding Wind effects
Destructible Objects MAX - TODO
Destructible Objects XSI - TODO
PostFX Color Correction - TODO
Scripting
Overview
Simple
Advanced
Engine
Audio
Lighting
Rendering
Torque 3D
Docs
»
Tutorials
Edit on Bitbucket
Tutorials
ΒΆ
Adding Objects to level
Introduction
Adding A COLLADA Model
Shape Properties
Conclusion
Adding A New Player - TODO
Introduction
Setup
The Datablock Editor
Player Datablock
Player Properties
Change the Character Model
Spawning
Customizing our Character
Custom 3rd Person Camera
Power up our Character
Activate Weapons
Conclusion
Terrain - TODO
Introduction
Setup
Heightmap, Opacity Layer, Terrain Textures
Importing A Heightmap
Conclusion
Adding Wind effects
Introduction
Vertex Painting Your Model
Exporting Your Mesh
Setting Up A Mesh In Torque 3D
Setting the View Distance of Wind Effects
Conclusion
Destructible Objects MAX - TODO
Introduction to Destructible Objects
Setting Up Collision
Hierarchy For Meshes With Multiple LODs
Aligning the Pivot Points
Zero Transforms
Setting up the physicsShape.cs file
Building a destructible object with more than one damage states
Null LODs
Conclusion
Destructible Objects XSI - TODO
Introduction to Destructible Objects
Setting Up Collision
Exporting from Softimage
Hierarchy For Meshes With Multiple LODs
Aligning the Pivot Points
Freeze Transforms
Setting up the physicsShape.cs file
Building a destructible object with more than one damage states
Null LODs
Conclusion
PostFX Color Correction - TODO
Required Knowledge
Color Correction
Workflow