Torque 3D
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Introduction

  • What is Torque 3D?
  • Directory Tour - TODO
  • Features
  • Toolbox (Deprecated)
  • Web Publishing (Deprecated)

Setup

  • Overview - TODO
  • Required Downloads - TODO
  • Installing DirectX SDK - TODO
  • Install Visual Studio 2015 - TODO
  • Setup Visual Studio 2015 - TODO
  • Your First Project - TODO

World Editor

  • Basics
  • Adding Objects
  • Editors
  • Tutorials

Gui Editor

  • Overview
  • Tutorials

Artist Guide

  • Primer
  • Formats
  • Exporters
  • Tutorials
    • Adding Objects to level
    • Adding A New Player - TODO
    • Terrain - TODO
    • Adding Wind effects
    • Destructible Objects MAX - TODO
    • Destructible Objects XSI - TODO
    • PostFX Color Correction - TODO

Scripting

  • Overview
  • Simple
  • Advanced

Engine

  • Audio
  • Lighting
  • Rendering
Torque 3D
  • Docs »
  • Tutorials
  • Edit on Bitbucket

TutorialsΒΆ

  • Adding Objects to level
    • Introduction
    • Adding A COLLADA Model
    • Shape Properties
    • Conclusion
  • Adding A New Player - TODO
    • Introduction
    • Setup
    • The Datablock Editor
      • Player Datablock
    • Player Properties
      • Change the Character Model
    • Spawning
    • Customizing our Character
      • Custom 3rd Person Camera
      • Power up our Character
      • Activate Weapons
    • Conclusion
  • Terrain - TODO
    • Introduction
    • Setup
    • Heightmap, Opacity Layer, Terrain Textures
    • Importing A Heightmap
    • Conclusion
  • Adding Wind effects
    • Introduction
    • Vertex Painting Your Model
    • Exporting Your Mesh
    • Setting Up A Mesh In Torque 3D
    • Setting the View Distance of Wind Effects
    • Conclusion
  • Destructible Objects MAX - TODO
    • Introduction to Destructible Objects
    • Setting Up Collision
    • Hierarchy For Meshes With Multiple LODs
    • Aligning the Pivot Points
    • Zero Transforms
    • Setting up the physicsShape.cs file
    • Building a destructible object with more than one damage states
    • Null LODs
    • Conclusion
  • Destructible Objects XSI - TODO
    • Introduction to Destructible Objects
    • Setting Up Collision
    • Exporting from Softimage
    • Hierarchy For Meshes With Multiple LODs
    • Aligning the Pivot Points
    • Freeze Transforms
    • Setting up the physicsShape.cs file
    • Building a destructible object with more than one damage states
    • Null LODs
    • Conclusion
  • PostFX Color Correction - TODO
    • Required Knowledge
    • Color Correction
    • Workflow
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