Torque 3D
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Introduction

  • What is Torque 3D?
  • Directory Tour - TODO
  • Features
  • Toolbox (Deprecated)
  • Web Publishing (Deprecated)

Setup

  • Overview - TODO
  • Required Downloads - TODO
  • Installing DirectX SDK - TODO
  • Install Visual Studio 2015 - TODO
  • Setup Visual Studio 2015 - TODO
  • Your First Project - TODO

World Editor

  • Basics
  • Adding Objects
  • Editors
  • Tutorials

Gui Editor

  • Overview
  • Tutorials

Artist Guide

  • Primer
  • Formats
  • Exporters
  • Tutorials

Scripting

  • Overview
  • Simple
  • Advanced

Engine

  • Audio
    • Overview
    • Interface
    • Internals
    • Conclusion
  • Lighting
  • Rendering
Torque 3D
  • Docs »
  • Audio
  • Edit on Bitbucket

Audio¶

  • Overview
    • Introduction
    • Two Playback Types
      • Buffered
      • Streamed
    • 3D Sound
      • Distance Attenuation
    • Playback Virtualization
    • Supported Audio Formats
      • WAV
      • Ogg/Vorbis
    • Supported Sound APIs
      • DirectSound
      • FMOD
      • OpenAL
      • XAudio
      • Null
    • Conclusion
  • Interface
    • Overview
    • Channels
    • Descriptions
    • Configuring 3D Playback
      • $pref::SFX::distanceModel
      • $pref::SFX::dopplerFactor
      • $pref::SFX::rolloffFactor
    • Script Classes
      • SFXDescription
        • Description
        • Properties
      • SFXProfile
        • Description
        • Properties
        • Methods
      • SFXSource
        • Description
        • Properties
        • Callbacks
        • Methods
      • SFXEmitter
        • Description
        • Properties
        • Methods
    • Script Functions
      • Device Management
      • Configuration
      • Playback
      • Misc
    • Conclusion
  • Internals
    • SFXBuffer
    • SFXVoice
    • SFXStream
    • SFXFileStream
    • SFXResource
    • SFXDevice
    • SFXProvider
    • SFXSystem
    • Conclusion
  • Conclusion
    • How Do I…
      • … convert to/from OGG?
      • … see how the system is used. Is there an example I can look at?
      • … create 5.1 or 7.1 surround sound?
      • … play background music?
      • … tune stream buffering?
      • … stream custom audio data?
      • … add support for a new audio format?
      • … monitor the status of the SFX system?
      • … play multiple sounds in random/sequential order on an SFXEmitter?
    • Troubleshooting
    • Best Practices
    • Conclusion
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