Torque 3D
latest
Introduction
What is Torque 3D?
Directory Tour - TODO
Features
Toolbox (Deprecated)
Web Publishing (Deprecated)
Setup
Overview - TODO
Required Downloads - TODO
Installing DirectX SDK - TODO
Install Visual Studio 2015 - TODO
Setup Visual Studio 2015 - TODO
Your First Project - TODO
World Editor
Basics
Adding Objects
Editors
Tutorials
Gui Editor
Overview
Tutorials
Artist Guide
Primer
Formats
Exporters
Tutorials
Scripting
Overview
Simple
Advanced
Engine
Audio
Lighting
Rendering
Torque 3D
Docs
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Index
Edit on Bitbucket
Index
Symbols
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_
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A
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C
|
D
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E
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F
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G
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I
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L
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P
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R
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S
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U
Symbols
~LightManager (C++ function)
_
_getLightManagers (C++ function)
_update4LightConsts (C++ function)
A
activate (C++ function)
,
[1]
,
[2]
,
[3]
,
[4]
addExtended (C++ function)
C
canActivate (C++ function)
cls (C++ function)
D
deactivate (C++ function)
,
[1]
,
[2]
,
[3]
,
[4]
deleteAllLightInfoEx (C++ function)
E
echo (C++ function)
,
[1]
eval (C++ function)
F
findByName (C++ function)
findShadowMapForObject (C++ function)
G
getAllUnsortedLights (C++ function)
getConeMesh (C++ function)
getDefaultLight (C++ function)
getExtended (C++ function)
getLightBinManager (C++ function)
getLightManagerNames (C++ function)
getSceneLightingInterface (C++ function)
getSpecialLight (C++ function)
getSphereMesh (C++ function)
getWorldToLightProj (C++ function)
I
initLightFields (C++ function)
isCompatible (C++ function)
,
[1]
L
LightManager (C++ function)
lightScene (C++ function)
P
packExtended (C++ function)
,
[1]
Player::allowAllPoses (C++ function)
Player::allowCrouching (C++ function)
Player::allowJetJumping (C++ function)
Player::allowJumping (C++ function)
Player::allowProne (C++ function)
Player::allowSprinting (C++ function)
Player::allowSwimming (C++ function)
Player::checkDismountPoint (C++ function)
Player::clearControlObject (C++ function)
Player::getControlObject (C++ function)
Player::getDamageLocation (C++ function)
Player::getNumDeathAnimations (C++ function)
Player::getPose (C++ function)
Player::getState (C++ function)
Player::setActionThread (C++ function)
Player::setArmThread (C++ function)
Player::setControlObject (C++ function)
PlayerData::onEnterLiquid (C++ function)
PlayerData::onEnterMissionArea (C++ function)
PlayerData::onLeaveLiquid (C++ function)
PlayerData::onLeaveMissionArea (C++ function)
PlayerData::onPoseChange (C++ function)
PlayerData::onStartSprintMotion (C++ function)
PlayerData::onStartSwim (C++ function)
PlayerData::onStopSprintMotion (C++ function)
PlayerData::onStopSwim (C++ function)
ProximityMine::explode (C++ function)
R
registerGlobalLight (C++ function)
,
[1]
registerGlobalLights (C++ function)
registerLocalLight (C++ function)
S
set (C++ function)
setGFXLight (C++ function)
setLightInfo (C++ function)
,
[1]
setLightShadowMap (C++ function)
setLightShadowMapForLight (C++ function)
setSpecialLight (C++ function)
setTextureStage (C++ function)
,
[1]
U
unpackExtended (C++ function)
unregisterAllLights (C++ function)
,
[1]
unregisterGlobalLight (C++ function)
unregisterLocalLight (C++ function)